What motivates players? Why do they complete the tasks that have been assigned to them?
The answer is the reward. The ability to go further. What happens when we take the players these quests? If we break down a game to the backbone?
What happens if you get no tasks and no goals? What would you do if we allow you unlimited freedom and there isn't a single rule? Would you like to make friends? You want to form groups, trade, interact with other players? Or want you to became an hermit? Being alone. Hunt people who strip alone in the woods? Are you going to build castles, build cities, conquer islands, establish kingdoms, reign? Or will you try, just to prevent this? Will you fight wars, fight battles, siege, destroy other kingdoms and will eventually destroy itself?
This is your world, your game, we will not force you in a particular direction. You decide what happens, you decide which turn the game takes, what story can finally be told. If you decide to play Ambarek, we can ask you only one thing: Have fun playing.